
I’ve just uploaded the 1.5 update for Stark’s Twin Oaks. This is an all-inclusive patch that is supposed to work regardless of which version of 7S3 you’re running (RTM, 1.1, 1.2, or 1.3). This update adds a number of new features and fixes some old issues + mesh resolution compatibility.
What’s New?
Re-colored 30cm airport photoreal [...]
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Continue Reading In case you’ve missed it, Orbx is having their big 33%-off year-end sale right now, which ends in a couple of days (midnight UTC, Dec. 31). They’ve announced that there will only be one more sale for them, ever, so here’s your best and surest bet to save.
In light of the sale, I thought [...]
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Continue ReadingFor those who’ve been wishing they could turn on their crash tolerance in FSX and fly at KCMW, your time has come. In the initial version of the scenery, we had to require that crash detection be turned off when using this scenery because of a conflict with our ObjectFlow dynamic placement module. I’m [...]
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Continue ReadingEven though I love flying small GA in and out of grubby little airports in FSX, every now and then I feel the need to shake things up. Maybe it starts with a review, a few tasty screenshots, or some raves from fanboys about this or that new tubeliner. I get to thinking hey, [...]
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