Do you sometimes wonder why it takes me so long to create a scenery? I know I do. It makes me nuts. Every time I finish an airport, I think to myself, hey, that wasn’t so hard! Why don’t I do more of these? This is not that time with Nantucket.
This is the time where I start delving deeply into some far-flung corner of the airport, obsessing over what’s okay to leave out vs. what’s absolutely vital to put in, with a sprinkling of “wouldn’t it be cool if…” Case in point: there’s a gas station next to Nantucket airport, clearly visible from an apron as you taxi to the cargo hangars. Technically, it’s not part of the airport, but it’s adjacent enough that it would look weird not to include it.
Here’s where I get caught up in a modeling sinkhole, however. Where does the detail end? I just spent an hour or so creating the gas pumps, down to the hoses and pump nozzles, which are details that you wouldn’t be able to see from the cockpit. If I leave them out though, I just know some intrepid screenshooter will position themselves by pump #4 and snap away, exposing the fraud of (gasp!) handle-less pumps. What’s worse, even if nobody ever goes there, I’ll know they’re missing. So in the handles go. And with every slightly curvy, complex model I build, it’ll take twice that time to UV map it and do the textures.
I’m writing this for myself, as much as you. Just a reminder when I get bogged down in details that it will eventually be worth it. Also, note to self: hurry up!