The Devil in the Details

Do you sometimes wonder why it takes me so long to create a scenery? I know I do. It makes me nuts. Every time I finish an airport, I think to myself, hey, that wasn’t so hard! Why don’t I do more of these? This is not that time with Nantucket.

This is the time where I start delving deeply into some far-flung corner of the airport, obsessing over what’s okay to leave out vs. what’s absolutely vital to put in, with a sprinkling of “wouldn’t it be cool if…” Case in point: there’s a gas station next to Nantucket airport, clearly visible from an apron as you taxi to the cargo hangars. Technically, it’s not part of the airport, but it’s adjacent enough that it would look weird not to include it.

Here’s where I get caught up in a modeling sinkhole, however. Where does the detail end? I just spent an hour or so creating the gas pumps, down to the hoses and pump nozzles, which are details that you wouldn’t be able to see from the cockpit. If I leave them out though, I just know some intrepid screenshooter will position themselves by pump #4 and snap away, exposing the fraud of (gasp!) handle-less pumps. What’s worse, even if nobody ever goes there, I’ll know they’re missing. So in the handles go. And with every slightly curvy, complex model I build, it’ll take twice that time to UV map it and do the textures.

I’m writing this for myself, as much as you. Just a reminder when I get bogged down in details that it will eventually be worth it. Also, note to self: hurry up!


Comments on this entry are closed.

  • Nathan Palmer

    March 29, 2014, 11:32 am

    As in real life, not many islanders go to this gas station due to it being one of the highest priced ones on the island ( I know you know what I mean by the pics you took including the prices that day). However, knowing what you plan to model of the park next to it and the main road entrance to the airport (both on either sides of it), I have a feeling this will be seen a lot for various screenshots and will be well worth the effort in the end! Oh and that is looking very nice as well BIll, thanks for the update!

  • Mark Halliwell

    March 29, 2014, 11:40 am

    I feel your pain! Not that I’m a modeller, but having more than a touch of OCD I can identify with the urge to make everything perfect.
    Although of course there’s no such thing as ‘perfect’. You can’t model everything to ‘real world’ fidelity unless your virtual world is built at the same scale as the real world. So there will always be a compromise. You have to stop somewhere; it’s just knowing where that somewhere lies.
    If it were me, I would aim to cover the eventuality of someone taking the screenshot, and so go for the pump handles. As far as just knowing that something is missing, even if no one will ever see it – well I think that falls into the same category as painting the inside of a model aircraft which will be totally invisible once it’s assembled. I know some people do it but…….hmmmm. That’s OCD, imho. 😉

  • Dexter Thomas

    March 29, 2014, 12:36 pm

    Bill, Looking back to the original Bear Gulch and Tongass, one can spot your contributions by the detail. You attention to detail is appreciated by us screen shooters.

  • D'Andre

    March 29, 2014, 1:09 pm

    You are doing great Bill. And yes: I am that “intrepid screenshooter” if you read y reviews, you already know that. So if no one ever goes into the station, know it will be in the review.

  • Alexander Ther

    March 29, 2014, 2:37 pm

    No worries Bill, I am sure the gas station goes in my video as well.
    Great work my friend, good things will come to those who wait .. 🙂

  • Scott Armstrong

    April 1, 2014, 3:43 pm

    I feel ya Bill; there are a few buildings around 0S9 that I spent a bunch of time modelling that can’t even really be seen from the airport… It’s an obsession, I tell ya.