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Prepar3d v2

Nantucket is one big step closer to done!

Hallelujah! Finally, after dinking around with it for weeks, I’ve basically completed the main terminal at Nantucket Memorial Airport. I say basically, because even as I watched this batch of screenshots rendering, I realized that there were a few things I meant to fix and/or add before the final. Maybe we need an ice bucket challenge to fight perfectionism.

At any rate, here are a few renders of the terminal from Blender. They’re a bit darker and more contrasty than the final object will be in the sim, but you can get an idea of how it’ll look. This is far and away the most complex single building I’ve made for a scenery project to date.

The end of terminal modeling is also the light at the end of the tunnel for modeling the airport in general, as there are only the fire station, fuel farm, and a few small assorting buildings left to complete. Compared to this beast, they’ll be a walk in the park.

kack_terminal_01

kack_terminal_02

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kack_terminal_05

Hallelujah! Finally, after dinking around with it for weeks, I’ve basically completed the main terminal at Nantucket Memorial Airport. I say basically, because even as I watched this batch of screenshots rendering, I realized that there were a few things I meant to fix and/or add before the final. Maybe we need an ice bucket [...]

Filed Under: 3D Graphics, Flight Simulator, FSX, Hundred Dollar Burger airports, KACK, Nantucket, Prepar3d V2

Nantucket Progress

The modeling of the north side of the field is nearly complete! I’ve been dialing in a group of buildings, including the checkerboard “Nantucket” hangar. Next stop: the main terminal.

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kack_hangar_4_int

kack_hangar_group

The modeling of the north side of the field is nearly complete! I’ve been dialing in a group of buildings, including the checkerboard “Nantucket” hangar. Next stop: the main terminal.

Filed Under: 3D Graphics, FSX, Hundred Dollar Burger airports, KACK, Nantucket, New England Scenery, Prepar3d V2, Uncategorized

Our Next Project: Pearson Field!

pearson_email_logo

iBlueYonder returns to the West Coast with our second release, now in development: Pearson Field in Vancouver, Washington. This release will mark an odd little milestone — our first project spanning two states, Washington and Oregon.

The package will include:

  • Full high-detail scenery of Pearson Field (KVUO), one of the oldest operational airports in the U.S.
  • Custom-built Vancouver, WA downtown with photo-real terrain, including Officer’s Row
  • The Port of Vancouver, along the mighty Columbia River
  • Photo-real Hayden Island, Oregon, home to the Jantzen Beach shopping area and extensive marinas
  • The Interstate Bridge with its iconic drawbridge towers, and the railroad bridge downstream

Here are a couple of alpha-build screenshots of the environs. Vancouver’s downtown and port are still works in progress, but Hayden Island is just about complete!

Click the images for larger versions…

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pearson_dev_bridge_1

 

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iBlueYonder returns to the West Coast with our second release, now in development: Pearson Field in Vancouver, Washington. This release will mark an odd little milestone — our first project spanning two states, Washington and Oregon. The package will include: Full high-detail scenery of Pearson Field (KVUO), one of the oldest operational airports in the U.S. [...]

Filed Under: 3D Graphics, Announcements, Flight Simulator, FSX, FSX Scenery, KVUO, My FS Products, Pearson Field, Prepar3d V2

More Nantucket Dev Shots

Work on Nantucket continues! There was a brief slow-down on actual modeling this past month while I switched modeling tools from an old version of 3DS Max to an open-source tool called Blender. I’m happy with Blender’s capabilities; it’s faster to use, very powerful, and now that I’ve gotten used to it, quite efficient.

The most exciting part of any project for me is the start of texturing, dressing up all the bare meshes with the clothing that gives them character. Here are a few shots of the US Post Office, with some outlying buildings nearby, and the t-hangar. Next up, the cargo ramp!

 

Post Office, front

Post Office, front

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Post office, rear with outbuildings

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T-Hangar

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T-Hangar electrical panel details

Work on Nantucket continues! There was a brief slow-down on actual modeling this past month while I switched modeling tools from an old version of 3DS Max to an open-source tool called Blender. I’m happy with Blender’s capabilities; it’s faster to use, very powerful, and now that I’ve gotten used to it, quite efficient. The [...]

Filed Under: 3D Graphics, Flight Simulator, FSX, FSX Scenery, FSX SP2, Hundred Dollar Burger airports, KACK, Nantucket, New England Scenery, Prepar3d V2