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FSX Scenery

Orbx Scenery Sale – 33% off in December!

Just a heads up: all Orbx sceneries created before Nov. 1, 2014 are on sale on the Flight Sim Store from Nov. 28 2014 – Jan 2, 2015. They’re all available at a whopping 33% off, which is a great deal. In addition, all three of my Orbx airports have been updated for compatibility with Prepar3D v.2.

Here are some direct links to get you to my stuff:


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Just a heads up: all Orbx sceneries created before Nov. 1, 2014 are on sale on the Flight Sim Store from Nov. 28 2014 – Jan 2, 2015. They’re all available at a whopping 33% off, which is a great deal. In addition, all three of my Orbx airports have been updated for compatibility with [...]

Filed Under: Bear Gulch, Cushman Meadows, Flight Simulator, FSX, FTX NA Blue, KCMW, ORBX, Orbx PNW, Prepar3d V2, Siletz Bay, Twin Oaks Airpark

Nantucket is one big step closer to done!

Hallelujah! Finally, after dinking around with it for weeks, I’ve basically completed the main terminal at Nantucket Memorial Airport. I say basically, because even as I watched this batch of screenshots rendering, I realized that there were a few things I meant to fix and/or add before the final. Maybe we need an ice bucket challenge to fight perfectionism.

At any rate, here are a few renders of the terminal from Blender. They’re a bit darker and more contrasty than the final object will be in the sim, but you can get an idea of how it’ll look. This is far and away the most complex single building I’ve made for a scenery project to date.

The end of terminal modeling is also the light at the end of the tunnel for modeling the airport in general, as there are only the fire station, fuel farm, and a few small assorting buildings left to complete. Compared to this beast, they’ll be a walk in the park.

kack_terminal_01 kack_terminal_02 kack_terminal_03 kack_terminal_04 kack_terminal_05

Hallelujah! Finally, after dinking around with it for weeks, I’ve basically completed the main terminal at Nantucket Memorial Airport. I say basically, because even as I watched this batch of screenshots rendering, I realized that there were a few things I meant to fix and/or add before the final. Maybe we need an ice bucket [...]

Filed Under: 3D Graphics, Flight Simulator, FSX, Hundred Dollar Burger airports, KACK, Nantucket, Prepar3d V2

Railing Fever!

Work continues on Nantucket. This morning’s fun was adding the deck and railings to the Harbor Heating Oil Co. building, next door to the gas station I posted about recently. Build, clone, array, copy, paste, weld… being a 3D modeler is a glamorous life! #dontbejealous

harbor_oil_render01

Work continues on Nantucket. This morning’s fun was adding the deck and railings to the Harbor Heating Oil Co. building, next door to the gas station I posted about recently. Build, clone, array, copy, paste, weld… being a 3D modeler is a glamorous life! #dontbejealous

Filed Under: 3D Graphics, Flight Simulator, FSX, FSX Scenery, KACK, Nantucket, New England Scenery

Nantucket Autogen Gets the Arno Treatment

I feel lucky today for two reasons. The first is that Arno Gerretsen is still active in the FS world after all these years, and continues to provide tools and insight that push the boundaries of scenery design forward. The second is that, as part of his tests into customizing autogen, he’s chosen Nantucket as his test subject.

He has made some breakthroughs lately regarding things like custom roof types for AGN houses (adding dormers, for instance). I’ve been providing some graphical support to the effort by creating custom textures that more closely mimic the Nantucket “look” than anything in the default FSX.

It’s still early days, but the research and customization is already starting to pay off. Here’s a good example – notice in particular the new styles of roof! Yes, there are glitches and some weird-looking buildings still, but they’ll get ironed out. Roofs!

AGN_test_1

I feel lucky today for two reasons. The first is that Arno Gerretsen is still active in the FS world after all these years, and continues to provide tools and insight that push the boundaries of scenery design forward. The second is that, as part of his tests into customizing autogen, he’s chosen Nantucket as [...]

Filed Under: 3D Graphics, Flight Simulator, FSX, FSX Scenery, Hundred Dollar Burger airports, KACK, Nantucket, New England Scenery

Our Next Project: Pearson Field!

pearson_email_logo

iBlueYonder returns to the West Coast with our second release, now in development: Pearson Field in Vancouver, Washington. This release will mark an odd little milestone — our first project spanning two states, Washington and Oregon.

The package will include:

  • Full high-detail scenery of Pearson Field (KVUO), one of the oldest operational airports in the U.S.
  • Custom-built Vancouver, WA downtown with photo-real terrain, including Officer’s Row
  • The Port of Vancouver, along the mighty Columbia River
  • Photo-real Hayden Island, Oregon, home to the Jantzen Beach shopping area and extensive marinas
  • The Interstate Bridge with its iconic drawbridge towers, and the railroad bridge downstream

Here are a couple of alpha-build screenshots of the environs. Vancouver’s downtown and port are still works in progress, but Hayden Island is just about complete!

Click the images for larger versions…

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pearson_dev_bridge_2

 

pearson_dev_bridge_1

 

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iBlueYonder returns to the West Coast with our second release, now in development: Pearson Field in Vancouver, Washington. This release will mark an odd little milestone — our first project spanning two states, Washington and Oregon. The package will include: Full high-detail scenery of Pearson Field (KVUO), one of the oldest operational airports in the U.S. [...]

Filed Under: 3D Graphics, Announcements, Flight Simulator, FSX, FSX Scenery, KVUO, My FS Products, Pearson Field, Prepar3d V2

First Blender Model Finished!

This is a little wonky, and might only be of interest to other developers, but I have to mention it anyway. Recently, I began experimenting with a new 3D modeling tool – an open source product called Blender. Right away, I liked the interface. But could I model FSX objects with it? As it turns out, yes, absolutely. Thanks to Felix “captX”, a member of the FSDeveloper.com forums, there is a nearly fully-functional set of FSX object, material, animation, and exporter tools for Blender.

Tonight, I successfully exported my first FSX object using the new tools – a multi-material object, no less. Once I get the Blender – FSX workflow sorted out, I expect this will give my output a badly-needed boost. In the meantime, here ’tis: Nantucket’s new Blender-built hangar.

kack_blender_hangar

This is a little wonky, and might only be of interest to other developers, but I have to mention it anyway. Recently, I began experimenting with a new 3D modeling tool – an open source product called Blender. Right away, I liked the interface. But could I model FSX objects with it? As it turns [...]

Filed Under: 3D Graphics, Nantucket
kack_logo_email

The first official iBlueYonder release will take us back to the coast of New England – or just off it, actually. As a follow-up to our popular Plum Island scenery, we’re happy to announce that we’ve set our sights on the island of Nantucket, Massachusetts. The one-time whaling center of the US is now a quaint vacation getaway that boasts a surprisingly large, capable airport.

Hundred Dollar Burger: Nantucket will include the islands of Nantucket, Tuckernuck, and Muskeget in 5-season photo-real terrain with autogen, along with a detailed rendition of Nantucket Memorial Airport (KACK). We’ll be posting more dev shots very soon. To get us kicked off, here’s a sneak peek at the main KACK terminal in the 3D modeling program (naked, with no textures just yet)…

kack_terminal_dev_01

The first official iBlueYonder release will take us back to the coast of New England – or just off it, actually. As a follow-up to our popular Plum Island scenery, we’re happy to announce that we’ve set our sights on the island of Nantucket, Massachusetts. The one-time whaling center of the US is now a [...]

Filed Under: Announcements, Flight Simulator, FSX, FSX Scenery, Hundred Dollar Burger airports, Nantucket, New England Scenery

More S45 Dev Shots

I can’t believe it’s Friday again already. Ordinarily, I’d try to think up something witty to say – maybe find some cool links for you ‘sim dudes and dudettes. It’s been such a busy week of trying to finish up Siletz Bay that I think I’m gonna just post a few shots and let the scenery do the talking. Then I might just hang up my spurs and head for some refreshment. How early is too early on a Friday to start drinking?

Anyway, here’s some eye candy for you. [continue reading…]

I can’t believe it’s Friday again already. Ordinarily, I’d try to think up something witty to say – maybe find some cool links for you ‘sim dudes and dudettes. It’s been such a busy week of trying to finish up Siletz Bay that I think I’m gonna just post a few shots and let the [...]

Filed Under: 3D Graphics, Fanboy Fridays, Flight Simulator, FSX, FSX Scenery, FTX NA Blue, My FS Products, ORBX, Orbx PNW, Siletz Bay

KCMW Patched

For those who’ve been wishing they could turn on their crash tolerance in FSX and fly at KCMW, your time has come. In the initial version of the scenery, we had to require that crash detection be turned off when using this scenery because of a conflict with our ObjectFlow dynamic placement module. I’m pleased to announce that with this 1.1 patch, that’s no longer necessary.

In addition, this patch also clears the trees (or more accurately, shrinks them) from the threshold of the land end of the KCMW runway. That same runway also got a new set of designators – it’s now rwy 18/36, to bring it in line with your whiskey compass.

Sounds were a much-requested feature in the original version, so I’ve added them in this patch as well. It improves the ambience tremendously, I think. To download the patch, go to fullterrain.com and visit the support page.

For those who’ve been wishing they could turn on their crash tolerance in FSX and fly at KCMW, your time has come. In the initial version of the scenery, we had to require that crash detection be turned off when using this scenery because of a conflict with our ObjectFlow dynamic placement module. I’m pleased [...]

Filed Under: Announcements, Bear Gulch, Cushman Meadows, Emma Field, FSX, FSX Scenery, FTX NA Blue, KCMW, My FS Products, ORBX, Orbx PNW

The Cushman Meadows Product Page is Up!

The title says it all, cats and kittens. I burned the midnight oil last night getting some screenshots done and beaming them to Australia, where JV worked his web page magic. Check it out here. Also, if you’re so inclined, you can pre-pay now.

The title says it all, cats and kittens. I burned the midnight oil last night getting some screenshots done and beaming them to Australia, where JV worked his web page magic. Check it out here. Also, if you’re so inclined, you can pre-pay now.

Filed Under: 3D Graphics, Bush Flying, Cushman Meadows, Emma Field, FSX, FTX NA Blue, KCMW, My FS Products, ORBX, Orbx PNW