Scenery Apprentice Wanted

Back in the day, many trades had a tradition of apprenticeship. Those with a desire to learn a skill were paired with experienced craftspeople. The apprentice got to learn a trade first-hand, and the person they were apprenticed to got an eager helper to speed along projects in return. For the right kind of learner, it was an ideal system.

These days, apprenticeships are rare, but I got to thinking recently about how much I’d like to have a personally-trained assistant or three who would trade their work for learning the ins and outs of scenery design first-hand. Why not give it a go?

How it Would Work

Ideally, you (an inexperienced but enthusiastic scenery developer in training) would work with me (someone with over 16 years of working in the sim scenery arena) in a mutually beneficial arrangement. I would provide you with one-on-one training in all aspects of creating scenery, and in return you would work with me on projects where you get to put each skill to use as they’re learned.

Eventually, the goal would be for you to become a full-fledged developer, capable of creating top-notch work, unassisted. At that point, you’d graduate to being more of a protégé than a student, and I would provide the necessary technology and connections to enable you to sell your work – hopefully for a tidy profit.

Who am I?

My name is Bill Womack. You probably know at least some of the projects I’ve worked on. Having started in 2002, I’ve built scenery for companies such as the Mid-Atlantic Air Museum, FS Addon, RealAir, Aerosoft, JustFlight, and my own iBlueYonder brand. I’m currently a senior developer with Orbx Simulation Systems. Without undue modesty, I know a thing or two about sim scenery, and I’ve got the forehead-shaped dents in my desk to prove it.

Who are You?

Ideally, you’d have at least a little knowledge of 3D design, but it doesn’t need to be anything more than cursory at the beginning. I’ll be training you in specific software anyway, so you’d probably have to toss out what you already know.

What you should have in abundance is a fascination with modeling and texturing, and a desire to become a professional developer. The other thing needed is time to learn and produce. This probably means that you would need to be at one end or the other of your primary earning years; either a student or a retiree. That said, if you’ve got a job that currently pays the bills but leaves you plenty of time for other pursuits, that could work as well. Oh, and you’ll need to have at least some aptitude for learning new things, because those new things will be flying right and left at you!

So, in short, you’ll need three things: desire, time, and ability.

Interested? Get in Touch.

If you read this notice and started hopping up and down in your chair, please don’t hesitate to drop me an email at and let me know you’re interested. I’ve got plenty of work to be done, so if you are chosen don’t be surprised if you get tossed into the deep end quickly. Don’t worry, I’ll be at the ready with a life preserver.