Heron’s Nest Update

Here we are, smack-dab in the middle of July. If you signed up for the mailing list in the hope of receiving the Heron’s Nest scenery right about now, you’re probably wondering where it is. When I made the announcement about it, it looked like the scenery was just about ready for final testing. Then I tried it on some other versions of the sim, and discovered that I had to rebuild all the coastlines for the many islands around this one in order to preserve the shape of this one. It’s a long story, but the sort of head-on-desk moment that scenery development is made of. I have the coastlines rebuilt and looking mostly fine now, but I’ve discovered that the far end of the HN runway is now falling off into the sea instead of perching high on the cliff above, which means more terrain sculpting to try and put it back where it was. Did I mention I hate terrain sculpting?

Anyway, that’s where we stand. Sometimes it’s the little details at the end of a project that toss it all into disarray. I’m still aiming to release this month, but the middle is looking increasingly undoable. Bear with me, please. We’re nearly there!

Comments on this entry are closed.

  • Dexter Thomas

    July 16, 2015, 8:03 am

    No problem Bill, your work is appreciated. Hang in there.

  • Dexter Thomas

    July 16, 2015, 8:41 am

    BTW Bill, Is Nantucket still alive?

    • Bill Womack

      July 16, 2015, 12:12 pm

      Very much so, Dexter. Just working on another contract project along with it simultaneously, so it’s progressing more slowly than if it were being developed alone.

  • Andy Ford

    July 16, 2015, 9:26 am

    Hi Bill. Do you blend your mesh using GIS, or do you do it all by hand? Are you using LiDAR?

    • Bill Womack

      July 16, 2015, 12:14 pm

      I’ve been using the default terrain for this one; just opening a hole in the water for the island to pop through. I might check and see if there’s some LIDAR data or higher res mesh that I can patch into it, but that’ll probably be an update rather than the original release. The sculpting I’m referring to is using flatten polys over the default terrain.

  • Jim Hansen

    July 16, 2015, 10:31 am

    Good things often don’t come easy. Hang in there!

  • Mike Cameron

    July 21, 2015, 3:06 pm

    I can wait as long as it takes for this wonderful looking scenery.

  • Alex

    July 23, 2015, 7:00 pm

    Well it wouldn’t really be quality fs scenery if its release date hadn’t been delayed, would it?

  • Jeff

    September 5, 2015, 2:54 pm

    Any updates? It’s been 6 weeks since we’ve heard anything…

    • Bill Womack

      September 8, 2015, 8:21 pm

      Things are progressing, but much slower than I’d like due to other work that keeps pushing this little project aside. I do something to it every week though, in hopes of releasing soon.

  • Jeff

    September 10, 2015, 2:49 am

    Thank you so much for taking the time to respond. I understand completely about real work (the kind that pays the bills) taking priority. I’ll be patient. 🙂