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First Blender Model Finished!

This is a little wonky, and might only be of interest to other developers, but I have to mention it anyway. Recently, I began experimenting with a new 3D modeling tool – an open source product called Blender. Right away, I liked the interface. But could I model FSX objects with it? As it turns out, yes, absolutely. Thanks to Felix “captX”, a member of the FSDeveloper.com forums, there is a nearly fully-functional set of FSX object, material, animation, and exporter tools for Blender.

Tonight, I successfully exported my first FSX object using the new tools – a multi-material object, no less. Once I get the Blender – FSX workflow sorted out, I expect this will give my output a badly-needed boost. In the meantime, here ’tis: Nantucket’s new Blender-built hangar.

kack_blender_hangar

Comments on this entry are closed.

  • Dexter Thomas

    January 9, 2014, 5:36 pm

    Looking good Bill! Looks like a fit for P3Dv2 to me

  • Bill Womack

    January 9, 2014, 7:32 pm

    Oh yes, it definitely will be!

  • Dexter Thomas

    January 10, 2014, 1:02 pm

    Tongass works great and I installed Plum Island this morning and all is well. Looking forward to this one.

  • Vlad Maly

    March 29, 2014, 1:57 pm

    Looks fab, Bill. Have to look at the Blender myself. Hopefully not yet another nightmare like GMAX… 🙂