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Prepar3D v4

Minute Man Now Gets Along Better With Orbx

Hey, everyone. We just added a file that might help you Orbx FTX Global fans enjoy your Minute Man airport a bit more. The original photoscenery for 6B6 was designed, logically, to blend well with the default landclass tiles. However, we know a lot of you also run Orbx’s FTX Global, which changes the look of the sim in some seasons rather substantially. To help maintain our smooth blending, we’ve added a new set of files to smooth the transition to the Orbx look better.

If you’re already a Minute Man – Plum Island owner, log into the My Account page on our site and click the link to your purchase. The new blending file will be available in your list of downloads. If you’re not a customer yet… hey, here’s another reason to give it a try.

Enjoy!

Hey, everyone. We just added a file that might help you Orbx FTX Global fans enjoy your Minute Man airport a bit more. The original photoscenery for 6B6 was designed, logically, to blend well with the default landclass tiles. However, we know a lot of you also run Orbx’s FTX Global, which changes the look [...]

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, Announcements, FSX, FSX Scenery, Hundred Dollar Burger airports, New England Scenery, Prepar3D V3, Prepar3D v4

Minute Man – Plum Island Released!

My wife asked me the other day – “what the heck is a Hundred Dollar Burger?” Some of you flying types probably get it. It’s a code familiar a whole class of winged nomads who will use any excuse to get airborne, up to and including “I heard the food was good at [insert airport name here].”

Well sim folks, the food is not just good, it’s great at Nancy’s Airfield Cafe. Want to find out how good? We’ve just released a new scenery package that might help. Welcome to the Hundred Dollar Burger: Minute Man – Plum Island.

You get not one, but two classic New England airports. Minute Man Field in Newburyport, Mass. (2B2), a reworking of our classic and popular scenery, coupled with Minute Man in Stow (6B6). Both are designed for Microsoft Flight Simulator X, FSX:Steam Edition, and Lockheed Martin Prepar3D v3 and v4.

Both fields come with the standard features you expect from us – 3D vegetation, high-quality models, large, well-blended photoreal areas around each airport, etc. Plus, at Minute Man we’ve added a couple of new tricks you might not have seen: proximity-triggered animated hangar doors that open when you approach them, and pilot-controlled runway lighting at night!

Trot on over to the product page and check it out!

My wife asked me the other day – “what the heck is a Hundred Dollar Burger?” Some of you flying types probably get it. It’s a code familiar a whole class of winged nomads who will use any excuse to get airborne, up to and including “I heard the food was good at [insert airport [...]

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, FSX, FSX Scenery, Hundred Dollar Burger airports, New England Scenery, Prepar3D V3, Prepar3D v4

Nantucket Island for P3Dv4 Released

We’re pleased to announce that Nantucket Island has been updated to version 1.02 for full compatibility with Lockheed Martin’s Prepar3D version 4. In addition, the seasonal and dynamic animation functionality has been converted to use SimObject Display Engine (SODE) in place of our old Viva technology. We think you’ll agree that the ease of use (not to mention not having to worry about compatibility with new sub-versions of P3D) make it well worth the switch. This new SODE version covers both Prepar3D 3 versions and 4.

Other Changes in version 1.02:

  • New grass textures for better realism
  • Enhanced ground poly textures
  • Lots more static planes – both GA and bizjets
  • Added detail in open hangar
  • Dynamic apron night lighting (P3Dv4 only)

These changes are planned as an update to the FSX version as well. Details will be announced once a release date has been set.

If you already own Nantucket for FSX and P3D3, download version 1.02 by logging into https://iblueyonder.com/my-account/ and click on the link to your Nantucket purchase. The 1.02 installer will be available in your list of downloads. Your registration number will work for this version as well. If you purchased through another store, your version should be available to you where you bought the original very soon.

If you haven’t gotten it yet, now is a great time to pick up your own copy!

We’re pleased to announce that Nantucket Island has been updated to version 1.02 for full compatibility with Lockheed Martin’s Prepar3D version 4. In addition, the seasonal and dynamic animation functionality has been converted to use SimObject Display Engine (SODE) in place of our old Viva technology. We think you’ll agree that the ease of use (not [...]

Filed Under: Announcements, Exploring Nantucket, KACK, Nantucket, New England Scenery, P3D4, Prepar3D V3, Prepar3D v4, SODE

Hundred Dollar Burger Scenery Update

The first of the two killer B’s (6B6 & 2B2) is going out to the beta test team this weekend, with Plum Island close on its heels. While we finish up the Plum Island facelift, here are some shots of Minute Man Field showing off that glorious P3Dv4 lighting…

The first of the two killer B’s (6B6 & 2B2) is going out to the beta test team this weekend, with Plum Island close on its heels. While we finish up the Plum Island facelift, here are some shots of Minute Man Field showing off that glorious P3Dv4 lighting…

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, FSX, Hundred Dollar Burger airports, New England Scenery, P3D4, Prepar3D V3, Prepar3D v4

Summer on the Island

Nantucket Island for Prepar3D v4 is turning base to final, so I thought I’d take a moment to share some pics. Just like the real deal, summer means traffic! The bizjets are starting to crowd the ramp, and there’s been a marked uptick in GA birds as well. All the ones shown in these pics are statics, and they really bring the airport to life.

This isn’t just a port for P3D4, it’s a complete reworking of the field. New grass has been added, the ground polys have been improved, and all seasonal textures and custom animations are now driven by SODE. And of course, there’s that juicy P3Dv4 night lighting…






Nantucket Island for Prepar3D v4 is turning base to final, so I thought I’d take a moment to share some pics. Just like the real deal, summer means traffic! The bizjets are starting to crowd the ramp, and there’s been a marked uptick in GA birds as well. All the ones shown in these pics are [...]

Filed Under: KACK, Nantucket, New England Scenery, P3D4, Prepar3D v4, SODE

The Heron’s Nest is Now P3Dv4 Ready!

The first of our dedicated Prepar3D v.4 projects has just been released. The Heron’s Nest has been updated with that lovely P3Dv4 dynamic night lighting in both hangars, and a new installer has been created specifically for the newest sim.

Current owners can download the P3D4 installer by logging into their “My Account” page on https://iblueyonder.com and selecting their Heron’s Nest order link. The installer has been added as an option alongside the existing iBY_Herons_Nest_v2 version.

Those who haven’t tried it yet can get their free copy by visiting https://iblueyonder.com/portfolio/the-herons-nest/.

Next up: Nantucket!

The first of our dedicated Prepar3D v.4 projects has just been released. The Heron’s Nest has been updated with that lovely P3Dv4 dynamic night lighting in both hangars, and a new installer has been created specifically for the newest sim. Current owners can download the P3D4 installer by logging into their “My Account” page on [...]

Filed Under: Announcements, Heron’s Nest, New England Scenery, Prepar3D v4

A Note on iBlueYonder P3D4/FSW Compatibility

I just got back from a week of family business to discover that LM has announced the P3D v.4 release will be on May 30th. And of course, the preview of Dovetail’s Flight Sim World is already available on Steam as of May 18. This is great news for the sim community, and we’re really excited about it as well.

However, with any new sim comes the big question: will my existing add-ons work? In the case of Nantucket and The Heron’s Nest, the answer is a temporary no. No, because we rely on third-party technology to provide functionality that even at this stage of sim development isn’t available from the base simulators; things like seasonal texture swapping, conditional animations, and so forth. Temporary because our plan is to upgrade everything we sell to full P3D4/FSW compatibility in the very near future.

When these new compatibility mods appear exactly will depend on the work required and when the the maker of SODE can create a version that works with the new sims. Our requests for development insight and assistance from Lockheed Martin went unanswered, so we’re no more in-the-know than anyone else about how porting to their new P3D will work out. Fortunately, Dovetail were more forthcoming, and we’re working right now on versions of everything for FSW.

In the medium term, have no fear – if you bought one of our airports, your investment is safe. In the short term, all we ask is that you keep whatever sim you’ve been using active on your hard drives until we can work out the new versions, and please be understanding about the time it takes to transition. We’ll do our best to make the gap as short as humanly possible.

I just got back from a week of family business to discover that LM has announced the P3D v.4 release will be on May 30th. And of course, the preview of Dovetail’s Flight Sim World is already available on Steam as of May 18. This is great news for the sim community, and we’re really [...]

Filed Under: Announcements, Dovetail Games, Flight Sim World, Heron’s Nest, KACK, P3D4, Prepar3D v4