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Hundred Dollar Burger airports

More Hundred Dollar Burger XP11 Screenies

The Hundred Dollar Burger series for X-Plane 11 is moving along. We’re on our second beta now, so I thought I’d take a moment and share some more screenies – this time of Plum Island (2B2).

 

The Hundred Dollar Burger series for X-Plane 11 is moving along. We’re on our second beta now, so I thought I’d take a moment and share some more screenies – this time of Plum Island (2B2).  

Filed Under: 2B2 Plum Island, Hundred Dollar Burger airports, New England Scenery, X-Plane 11

Minute Man Makes its X-Plane 11 Debut

We’ve been quietly working behind the scenes for several weeks to convert our FSX/P3D sceneries to X-Plane 11. You might have seen this post about the Heron’s Nest, which is essentially ready to go and will be uploaded soon, and now the Hundred Dollar Burger series is much closer to XP release as well.

We have to say, the combination of this airport with X-Planes beautiful graphics makes a stunning pairing indeed! Here’s the current state of Minute Man (6B6)…






We’ve been quietly working behind the scenes for several weeks to convert our FSX/P3D sceneries to X-Plane 11. You might have seen this post about the Heron’s Nest, which is essentially ready to go and will be uploaded soon, and now the Hundred Dollar Burger series is much closer to XP release as well. We [...]

Filed Under: 6B6 Minuteman Field, Hundred Dollar Burger airports, New England Scenery, X-Plane 11

Minute Man Now Gets Along Better With Orbx

Hey, everyone. We just added a file that might help you Orbx FTX Global fans enjoy your Minute Man airport a bit more. The original photoscenery for 6B6 was designed, logically, to blend well with the default landclass tiles. However, we know a lot of you also run Orbx’s FTX Global, which changes the look of the sim in some seasons rather substantially. To help maintain our smooth blending, we’ve added a new set of files to smooth the transition to the Orbx look better.

If you’re already a Minute Man – Plum Island owner, log into the My Account page on our site and click the link to your purchase. The new blending file will be available in your list of downloads. If you’re not a customer yet… hey, here’s another reason to give it a try.

Enjoy!

Hey, everyone. We just added a file that might help you Orbx FTX Global fans enjoy your Minute Man airport a bit more. The original photoscenery for 6B6 was designed, logically, to blend well with the default landclass tiles. However, we know a lot of you also run Orbx’s FTX Global, which changes the look [...]

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, Announcements, FSX, FSX Scenery, Hundred Dollar Burger airports, New England Scenery, Prepar3D V3, Prepar3D v4

Minute Man – Plum Island Released!

My wife asked me the other day – “what the heck is a Hundred Dollar Burger?” Some of you flying types probably get it. It’s a code familiar a whole class of winged nomads who will use any excuse to get airborne, up to and including “I heard the food was good at [insert airport name here].”

Well sim folks, the food is not just good, it’s great at Nancy’s Airfield Cafe. Want to find out how good? We’ve just released a new scenery package that might help. Welcome to the Hundred Dollar Burger: Minute Man – Plum Island.

You get not one, but two classic New England airports. Minute Man Field in Newburyport, Mass. (2B2), a reworking of our classic and popular scenery, coupled with Minute Man in Stow (6B6). Both are designed for Microsoft Flight Simulator X, FSX:Steam Edition, and Lockheed Martin Prepar3D v3 and v4.

Both fields come with the standard features you expect from us – 3D vegetation, high-quality models, large, well-blended photoreal areas around each airport, etc. Plus, at Minute Man we’ve added a couple of new tricks you might not have seen: proximity-triggered animated hangar doors that open when you approach them, and pilot-controlled runway lighting at night!

Trot on over to the product page and check it out!

My wife asked me the other day – “what the heck is a Hundred Dollar Burger?” Some of you flying types probably get it. It’s a code familiar a whole class of winged nomads who will use any excuse to get airborne, up to and including “I heard the food was good at [insert airport [...]

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, FSX, FSX Scenery, Hundred Dollar Burger airports, New England Scenery, Prepar3D V3, Prepar3D v4

Hundred Dollar Burger Scenery Update

The first of the two killer B’s (6B6 & 2B2) is going out to the beta test team this weekend, with Plum Island close on its heels. While we finish up the Plum Island facelift, here are some shots of Minute Man Field showing off that glorious P3Dv4 lighting…

The first of the two killer B’s (6B6 & 2B2) is going out to the beta test team this weekend, with Plum Island close on its heels. While we finish up the Plum Island facelift, here are some shots of Minute Man Field showing off that glorious P3Dv4 lighting…

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, FSX, Hundred Dollar Burger airports, New England Scenery, P3D4, Prepar3D V3, Prepar3D v4

Return of the 100 Dollar Burger

In the midst of all the announcements about large airport projects, a GA-loving person might despair that we’re abandoning our first love. Au contraire! As we steam towards KDAL and KPDX, our aim is to keep the flow of smaller fields going as well. And to prove that commitment, we’ll soon be releasing a dual-airport pack featuring an old favorite that’s been given a facelift (2B2 Plum Island), along with a new project that we’ve wanted to get to for a while now, 6B6 Minuteman Field.

Both airports are located in the US state of Massachusetts, and would make for great flights from Nantucket and The Heron’s Nest. Here are a couple previews of 6B6 just to kick things off…

And yes, those are 3D-modeled bottles of mustard in the second screenie. Details!

In the midst of all the announcements about large airport projects, a GA-loving person might despair that we’re abandoning our first love. Au contraire! As we steam towards KDAL and KPDX, our aim is to keep the flow of smaller fields going as well. And to prove that commitment, we’ll soon be releasing a dual-airport [...]

Filed Under: 2B2 Plum Island, 6B6 Minuteman Field, Announcements, FSX, FSX Scenery, Heron’s Nest, Hundred Dollar Burger airports, KACK, Nantucket, New England Scenery, P3D4, Prepar3D V3

Myrtle, fetch the mower!

Convincing sim airports are built of many things, most of which we can pretty much all agree on. Hangars are shaped a certain way, pavement looks like asphalt or concrete or gravel, vehicles either have the right look or they don’t. Where things get a bit more subjective are in the tiny, organic details – grass, for instance.

For some time now, there’s been an expectation that smaller airports (and for that matter, most larger ones) will at least try to incorporate some representation of grass. It might just be a fringe around the taxiways at an international hub, or it might involve a full-blown tangle of thick vegetation that threatens to overwhelm the whole field.

In our latest project, we asked ourselves, “what makes realistic grass look, well, realistic?” Since the airport in question is a smaller GA field, there was no doubt that the natural elements would play a key role in “selling” the believability. So rather than plunking down some grass from one of our existing libraries, we decided to go back to the drawing board and find as perfect a balance as we could between performance and plausibility. We’re pretty happy with the result.

They key elements were:

  • Coloring – The grass had to seamlessly match the photoreal ground beneath it. After all, that image is essentially a top-down view of the actual grass on the field.
  • Variety – Like most organic elements, there’s a lot of variation of color, texture, and density in a field of grass. In some seasons, that includes a splash of wildflowers here and there as well.
  • Performance – We’re trying to fool the eye into seeing hundreds of thousands of blades of grass while laying down a few hundred polygons. That means striking a balance between what’s actually there and what looks like it’s there.
  • Blending – After all that work, the last thing we want is for someone to look at a field and think, “yep, there are a bunch of polygons trying their best to be grass.” We want you to peer out through the windscreen and just think, “grass.” We paid a lot of attention to the best way to hide those straight 3D model edges the human eye has such an affinity for, but which look out of place in a natural setting.

Of course, in the real world many airports are meticulously maintained, including regular mowing. That means that the grass is seldom more than a few inches high. For our simulated environment, we’ve relaxed that standard a bit and let it get higher without being out of control. The result, we hope you agree, is quite believable…

Convincing sim airports are built of many things, most of which we can pretty much all agree on. Hangars are shaped a certain way, pavement looks like asphalt or concrete or gravel, vehicles either have the right look or they don’t. Where things get a bit more subjective are in the tiny, organic details – [...]

Filed Under: 3D Graphics, FSX, Hundred Dollar Burger airports, New England Scenery, P3D4, Prepar3D V3

KACK Preview Pics – Now in P3D3!

KACK Preview Pics – Now in P3D3! post image

Every once in a while, I still get that wow factor from flight simming. You know the feeling; where just for a moment, you forget all about software, tweaks, and settings and are just… there. Lately, I’ve had a whole bunch of those moments. Granted, using an Oculus Rift VR headset has provided a whole slew of them. But the other component is Prepar3D v.3.3. People, if you are fence-sitting about Prepar3D at all, let me nudge you off that fence. This sim is nothing short of amazing, especially from a graphics perspective.

All this is a fancy run-up to something I’ve wanted to do for a while, and that’s provide some new screenshots of Nantucket Memorial Airport (KACK) – this time in P3D. In addition to the modeling and textures, look at the tree shadows now! We finally have those available, as well as dynamic reflections on the glass, bump maps and specular highlights on ground polys, and some really beautiful HDR lighting.

Okay, I’ll shut up now and let the pictures do the talking.

kack_preview_1

kack_preview_2

kack_preview_5

kack_preview_3

kack_preview_4

Every once in a while, I still get that wow factor from flight simming. You know the feeling; where just for a moment, you forget all about software, tweaks, and settings and are just… there. Lately, I’ve had a whole bunch of those moments. Granted, using an Oculus Rift VR headset has provided a whole [...]

Filed Under: 3D Graphics, FSX, FSX Scenery, Hundred Dollar Burger airports, KACK, Nantucket, New England Scenery, Prepar3D V3

Beta Testers Wanted

In the last Heron’s Nest update, I said all that was left was to add a staircase from the top of the island leading down to the float hangar. So, here you go…

hn_staircase

With that out of the way, it’s time to move on to testing. I’m looking for about 5 testers to check out the Heron’s Nest, but also for general testing on my other upcoming projects. Ideal testers would:

  • Own more than one version of the sim – targets include the original FSX/Acceleration, FSX Steam Edition, and Prepar3D v2.
  • Have previous testing experience, especially on projects I’ve been involved in.
  • Take testing seriously, but be willing to have a little fun with it, too.

If this sounds like you, drop me a comment below so we can talk. If you don’t meet the above criteria, but feel you’d be a great tester anyway, let me know that as well.

Either way, we’re nearly there!

In the last Heron’s Nest update, I said all that was left was to add a staircase from the top of the island leading down to the float hangar. So, here you go… With that out of the way, it’s time to move on to testing. I’m looking for about 5 testers to check out [...]

Filed Under: 3D Graphics, Announcements, Bush Flying, Flight Simulator, FSX, FSX Scenery, FSX SP2, Heron’s Nest, Hundred Dollar Burger airports, New England Scenery, Prepar3d V2

Heron’s Nest: The Latest

Amidst the flood of paying work lately (and mind you, I’m not complaining), I’ve managed to squeeze in a few hours here and there to push the Heron’s Nest towards completion. There were two things left on my mental list that had to be checked off before I could move to final testing and installer: adding some more ground interest around the house, and putting in a steel staircase descending the hill to the float dock. Happily, item one is now complete. Here are a couple of shots of the cottage now that it’s been filled in with all vegetation and a flagstone walkway.

hn_house_front hn_house_back hn_house_night

Item two, the steel staircase, is modeled, and I’m working on finishing the texturing for it. I’ll post shots once it’s ready.

Amidst the flood of paying work lately (and mind you, I’m not complaining), I’ve managed to squeeze in a few hours here and there to push the Heron’s Nest towards completion. There were two things left on my mental list that had to be checked off before I could move to final testing and installer: [...]

Filed Under: 3D Graphics, Announcements, Flight Simulator, Freeware, FSX, FSX Scenery, FSX SP2, Heron’s Nest, Hundred Dollar Burger airports, New England Scenery