We’ve been hard at work this week on our popular Heron’s Nest scenery. Are we finally getting around to putting in that new septic system? Building a smoker down by the dock? No, and no (although I like that smoker idea…)
The big news is that we’re nearly ready to release our first scenery for X-Plane 11! The Heron’s Nest is getting the full XP treatment, and should be entering beta testing soon. Just a couple more kinks to work out first and we’re off to the races.
How about some shots, you say? Don’t mind if we do…
We’ve been hard at work this week on our popular Heron’s Nest scenery. Are we finally getting around to putting in that new septic system? Building a smoker down by the dock? No, and no (although I like that smoker idea…) The big news is that we’re nearly ready to release our first scenery for [...]
One of the challenges of being a small design studio (I like to think of us as “boutique”, because it sounds better) is the creation of assets that larger developers already have lying around on the shelf. For instance, slowly but surely we’re working to bring new, reusable libraries of objects online that will speed development of future projects. [continue reading…]
One of the challenges of being a small design studio (I like to think of us as “boutique”, because it sounds better) is the creation of assets that larger developers already have lying around on the shelf. For instance, slowly but surely we’re working to bring new, reusable libraries of objects online that will speed [...]
Today’s Nantucket destination is perhaps the unluckiest spot of real estate on the island, the Brant Point lighthouse. If not for the slings and arrows of outrageous fortune, this poor lighthouse might have been the oldest on Nantucket. [continue reading…]
Today’s Nantucket destination is perhaps the unluckiest spot of real estate on the island, the Brant Point lighthouse. If not for the slings and arrows of outrageous fortune, this poor lighthouse might have been the oldest on Nantucket. The whaling industry on Nantucket was booming by the mid 1700’s. In order to improve safety for [...]
For users of Nantucket Island 1.0, we’ve released a service pack that fixes commonly reported problems and adds some enhancements as well.
NOTE: If you purchased Nantucket on or after February 1, 2017, this update is already part of your 1.01 download. There is no need to download it again.
For users who purchased Nantucket 1.0 before February 1, 2017, log in to the My Account page, and under “View Details and Downloads”, you’ll see a link to download SP1. If you purchased from another vendor, follow their procedures for getting your update.
Changes include:
Added designated Cape Air and seasonal airline parking
Added ILS to rwy 24 and 06 per airnav.com data
Fixed texture draw issues with tower glass, fence by terminal
Fixed flickering in native P3D ground poly
Enhanced bump and specular mapping on P3D ground for added realism
Added rain effects to native P3D ground
Hardened apron surface in front of terminal
Removed a few bushes from water near NW point of island
Added missing runway 12 number marking
Information on Viva and AutogenConfigurationMerger added to manual
For users of Nantucket Island 1.0, we’ve released a service pack that fixes commonly reported problems and adds some enhancements as well. NOTE: If you purchased Nantucket on or after February 1, 2017, this update is already part of your 1.01 download. There is no need to download it again. For users who purchased Nantucket [...]
Our good friend Alexander Ther (ateh one) has created another of his masterpieces. This time it’s the official video for Nantucket, and it’s a beauty! Find out more about Nantucket Island for FSX & Prepar3D here.
If you’re not on our mailing list you might have missed it, but we released the first official iBlueYonder scenery yesterday. That’s right, The Heron’s Nest is live!
If you’re on the list, you already have a link to download it for free. If you’re not a subscriber yet, all you have to do to get it is sign up using the blue box to the right of this post. In the meantime, here’s a great little video, courtesy of our good buddy Nathan Palmer, to show you what you’re missing…
If you’re not on our mailing list you might have missed it, but we released the first official iBlueYonder scenery yesterday. That’s right, The Heron’s Nest is live! If you’re on the list, you already have a link to download it for free. If you’re not a subscriber yet, all you have to do [...]
In the last Heron’s Nest update, I said all that was left was to add a staircase from the top of the island leading down to the float hangar. So, here you go…
With that out of the way, it’s time to move on to testing. I’m looking for about 5 testers to check out the Heron’s Nest, but also for general testing on my other upcoming projects. Ideal testers would:
Own more than one version of the sim – targets include the original FSX/Acceleration, FSX Steam Edition, and Prepar3D v2.
Have previous testing experience, especially on projects I’ve been involved in.
Take testing seriously, but be willing to have a little fun with it, too.
If this sounds like you, drop me a comment below so we can talk. If you don’t meet the above criteria, but feel you’d be a great tester anyway, let me know that as well.
Either way, we’re nearly there!
In the last Heron’s Nest update, I said all that was left was to add a staircase from the top of the island leading down to the float hangar. So, here you go… With that out of the way, it’s time to move on to testing. I’m looking for about 5 testers to check out [...]
Amidst the flood of paying work lately (and mind you, I’m not complaining), I’ve managed to squeeze in a few hours here and there to push the Heron’s Nest towards completion. There were two things left on my mental list that had to be checked off before I could move to final testing and installer: adding some more ground interest around the house, and putting in a steel staircase descending the hill to the float dock. Happily, item one is now complete. Here are a couple of shots of the cottage now that it’s been filled in with all vegetation and a flagstone walkway.
Item two, the steel staircase, is modeled, and I’m working on finishing the texturing for it. I’ll post shots once it’s ready.
Amidst the flood of paying work lately (and mind you, I’m not complaining), I’ve managed to squeeze in a few hours here and there to push the Heron’s Nest towards completion. There were two things left on my mental list that had to be checked off before I could move to final testing and installer: [...]
Everything in life is a balancing act, it seems, and nothing more so than the so-called “career” of a self-employed freelancer. For every new project that crops up, time has to be taken away from other pursuits. Things that start off with a bang can fizzle under the weight of obligations, roadblocks, and just plain old running out of time. The things you woke up planning to do often end up gathering dust while projects you had no idea existed before breakfast run away with your day until you collapse in bed, exhausted, wondering “what the hell just happened?”
All this is by way of explaining why I sort of suck at meeting my FS deadlines.
Never the less, I showed some shots of a new project I’m working on back in December, and it’s time for another batch of screenies! As soon as this goes into beta testing, I’ll announce to my mailing list what this project is (along with a little surprise). Until then, all I can say is that I’ve been a busy boy perfecting more advanced night lighting techniques and creating my own libraries of natural elements such as grass, shrubs, and trees.
Enough blabbering. It’s time for shots!
Everything in life is a balancing act, it seems, and nothing more so than the so-called “career” of a self-employed freelancer. For every new project that crops up, time has to be taken away from other pursuits. Things that start off with a bang can fizzle under the weight of obligations, roadblocks, and just plain [...]