Blog

Same Island – New Sim!

We’ve been hard at work this week on our popular Heron’s Nest scenery. Are we finally getting around to putting in that new septic system? Building a smoker down by the dock? No, and no (although I like that smoker idea…) The big news is that we’re nearly ready to release our first scenery for [...]

Minute Man Now Gets Along Better With Orbx

Hey, everyone. We just added a file that might help you Orbx FTX Global fans enjoy your Minute Man airport a bit more. The original photoscenery for 6B6 was designed, logically, to blend well with the default landclass tiles. However, we know a lot of you also run Orbx’s FTX Global, which changes the look [...]

Minute Man – Plum Island Released!

My wife asked me the other day – “what the heck is a Hundred Dollar Burger?” Some of you flying types probably get it. It’s a code familiar a whole class of winged nomads who will use any excuse to get airborne, up to and including “I heard the food was good at [insert airport [...]

Nantucket Island for P3Dv4 Released

We’re pleased to announce that Nantucket Island has been updated to version 1.02 for full compatibility with Lockheed Martin’s Prepar3D version 4. In addition, the seasonal and dynamic animation functionality has been converted to use SimObject Display Engine (SODE) in place of our old Viva technology. We think you’ll agree that the ease of use (not [...]

Hundred Dollar Burger Scenery Update

The first of the two killer B’s (6B6 & 2B2) is going out to the beta test team this weekend, with Plum Island close on its heels. While we finish up the Plum Island facelift, here are some shots of Minute Man Field showing off that glorious P3Dv4 lighting…

Return of the 100 Dollar Burger

In the midst of all the announcements about large airport projects, a GA-loving person might despair that we’re abandoning our first love. Au contraire! As we steam towards KDAL and KPDX, our aim is to keep the flow of smaller fields going as well. And to prove that commitment, we’ll soon be releasing a dual-airport [...]

Myrtle, fetch the mower!

Convincing sim airports are built of many things, most of which we can pretty much all agree on. Hangars are shaped a certain way, pavement looks like asphalt or concrete or gravel, vehicles either have the right look or they don’t. Where things get a bit more subjective are in the tiny, organic details – [...]

Summer on the Island

Nantucket Island for Prepar3D v4 is turning base to final, so I thought I’d take a moment to share some pics. Just like the real deal, summer means traffic! The bizjets are starting to crowd the ramp, and there’s been a marked uptick in GA birds as well. All the ones shown in these pics are [...]

The Heron’s Nest is Now P3Dv4 Ready!

The first of our dedicated Prepar3D v.4 projects has just been released. The Heron’s Nest has been updated with that lovely P3Dv4 dynamic night lighting in both hangars, and a new installer has been created specifically for the newest sim. Current owners can download the P3D4 installer by logging into their “My Account” page on [...]

FlightSimCon 2017 was a huge success. By far the highest numbers of attendees ever, and what a stellar lineup of sim creators, add-on developers, hardware manufacturers and enthusiasts! If at all possible, make plans to attend next year. iBlueYonder was there, of course, and we had a couple of new product announcements that we think [...]