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Prepar3D

Hot New Tech for Decrepit Old Stuff

The hottest buzzword in 3D rendering and gaming at the moment is PBR, short for physically-based rendering. It’s a deep, highly wonky topic, but at a high level is basically an attempt to re-create how light plays over real-world surfaces using mathematical formulas and sets of texture maps. For any given material you could have, for instance, a base color map, a map representing how glossy each pixel of a surface is, one for the specular color of each pixel, and so forth. Wait, wake up! I swear, this is not only cool, it’s a sea change in how we create realistic looking things in a digital environment.  [click to continue…]

The hottest buzzword in 3D rendering and gaming at the moment is PBR, short for physically-based rendering. It's a deep, highly wonky topic, but at a high level is basically an attempt to re-create how light plays over real-world surfaces using mathematical formulas and sets of texture maps. For any given material you could have, [...]

Filed Under: 3D Graphics, FSX, FSX Scenery, Heron's Nest, New England Scenery, Prepar3D V3