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Blender

Hot New Tech for Decrepit Old Stuff

The hottest buzzword in 3D rendering and gaming at the moment is PBR, short for physically-based rendering. It's a deep, highly wonky topic, but at a high level is basically an attempt to re-create how light plays over real-world surfaces using mathematical formulas and sets of texture maps. For any given material you could have, [...]

Filed Under: 3D Graphics, FSX, FSX Scenery, Heron's Nest, New England Scenery, Prepar3D V3

First Blender Model Finished!

This is a little wonky, and might only be of interest to other developers, but I have to mention it anyway. Recently, I began experimenting with a new 3D modeling tool - an open source product called Blender. Right away, I liked the interface. But could I model FSX objects with it? As it turns [...]

Filed Under: 3D Graphics, Nantucket