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Blender

Hot New Tech for Decrepit Old Stuff

The hottest buzzword in 3D rendering and gaming at the moment is PBR, short for physically-based rendering. It’s a deep, highly wonky topic, but at a high level is basically an attempt to re-create how light plays over real-world surfaces using mathematical formulas and sets of texture maps. For any given material you could have, for instance, a base color map, a map representing how glossy each pixel of a surface is, one for the specular color of each pixel, and so forth. Wait, wake up! I swear, this is not only cool, it’s a sea change in how we create realistic looking things in a digital environment.  [click to continue…]

The hottest buzzword in 3D rendering and gaming at the moment is PBR, short for physically-based rendering. It’s a deep, highly wonky topic, but at a high level is basically an attempt to re-create how light plays over real-world surfaces using mathematical formulas and sets of texture maps. For any given material you could have, [...]

Filed Under: 3D Graphics, FSX, FSX Scenery, Heron’s Nest, New England Scenery, Prepar3D V3

First Blender Model Finished!

This is a little wonky, and might only be of interest to other developers, but I have to mention it anyway. Recently, I began experimenting with a new 3D modeling tool – an open source product called Blender. Right away, I liked the interface. But could I model FSX objects with it? As it turns out, yes, absolutely. Thanks to Felix “captX”, a member of the FSDeveloper.com forums, there is a nearly fully-functional set of FSX object, material, animation, and exporter tools for Blender.

Tonight, I successfully exported my first FSX object using the new tools – a multi-material object, no less. Once I get the Blender – FSX workflow sorted out, I expect this will give my output a badly-needed boost. In the meantime, here ’tis: Nantucket’s new Blender-built hangar.

kack_blender_hangar

This is a little wonky, and might only be of interest to other developers, but I have to mention it anyway. Recently, I began experimenting with a new 3D modeling tool – an open source product called Blender. Right away, I liked the interface. But could I model FSX objects with it? As it turns [...]

Filed Under: 3D Graphics, Nantucket