
Ground Poly Tutorial
Today’s Fanboy Friday is aimed directly at budding FS scenery developers. A couple of years ago, I did a tutorial for simpilotnet that detailed how I went about doing airport ground polygons at the time. Although it was a popular page, the site hosting it seems to have gone belly-up. After scouring my hard drive, I finally found the original doc & images, so I’ve converted them to a PDF.
If you’ve ever wanted to build ground polys, especially runways, like those you’ve seen in some high-detail payware airports, this PDF shows you one way to do it. Since writing it, Arno Gerretsen of FSDeveloper has added a ground poly wizard to his ModelConverterX utility, so the use of the FS2002 game pack to generate the ASM files isn’t required anymore. For more info on that, head over to FSDeveloper and check out the docs for MCX.
You may find that you have questions after reading this tutorial. If you do, please use the comment box below. Bear in mind that I’m pretty busy these days, so I may or may not have time to answer. You can always get good feedback at FSDeveloper in a timely fashion as well.
Enjoy!
Download the Ground Poly Tutorial
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{ 4 comments… read them below or add one }
THANK YOU! Great!
Hi Bill
my name is Slavi
- excellent tutorial. I have a question. Why data from ADE (lat / lon / heading) are different to those in MakeBGL.
Thanks. Regards
I don’t understand your question. In order to tell FS where to put your runway, and at what heading, you need to know the lat/lon and heading so you can enter that info into MakeMDL for compiling the model.
data are taken from your Tutorial
ADE
Lat: 42.795924917
Long: -70.841161162
Heading: 85.0
MakeBGL
Lat: 42.7957884594798
Long: 70.8420060575008
Heading: 86
my question is: why data is different
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