A Note on iBlueYonder P3D4 & FSW Compatibility

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Volkira
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by Volkira » Mon Jul 24, 2017 10:03 am

How's the progress going Bill on Nantucket and P3D4?
I've been patiently waiting to fly your scenery.

Also any details or thoughts on what area you might be working on next?

With all these flight sim's coming alive it sure wet's the appetite for news on future content.

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iBlueYonder
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by iBlueYonder » Mon Jul 24, 2017 11:50 am

The base scenery is ready for testing already, but we're adding some features including animated people. The animations are taking a bit, but we're making progress.
Bill Womack
Lead poly wrangler and pixel pusher

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Volkira
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by Volkira » Mon Jul 24, 2017 1:06 pm

iBlueYonder wrote:
Mon Jul 24, 2017 11:50 am
The base scenery is ready for testing already, but we're adding some features including animated people. The animations are taking a bit, but we're making progress.
Thanks for the quick reply.
I'm happy to wait for the animations. An extra bonus.A few guys fishing on a beach and casting would be cool.Maybe in the future.

Bugdani
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by Bugdani » Thu Aug 17, 2017 5:52 am

Hello,

just here to know about "news" for KACK's P3Dv4 update...
I love this scenery in my old v3 an hoping for an update in v4

My Heron Nest work very well in my P3Dv4 ! ! ! :roll:

Dani.

Apologize for my poor english

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iBlueYonder
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by iBlueYonder » Thu Aug 17, 2017 6:12 am

Bugdani wrote:
Thu Aug 17, 2017 5:52 am
Hello,

just here to know about "news" for KACK's P3Dv4 update...
I love this scenery in my old v3 an hoping for an update in v4

My Heron Nest work very well in my P3Dv4 ! ! ! :roll:

Dani.

Apologize for my poor english
The base Nantucket for P3D4 has passed testing, but I'm still waiting for a contractor to deliver the animated people. Soon, hopefully.
Bill Womack
Lead poly wrangler and pixel pusher

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pgde
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by pgde » Thu Aug 17, 2017 10:11 am

How about an interim release without the people?

kymh
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by kymh » Thu Aug 17, 2017 11:32 pm

pgde wrote:
Thu Aug 17, 2017 10:11 am
How about an interim release without the people?
I most certainly second that.
I'm sure we'd be happy to use the scenery without animated people.

Volkira
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by Volkira » Sat Aug 19, 2017 3:31 pm

I'm still patiently waiting for P3Dv4 version.
I bought it at the beginning of June during the sale.But have yet to install it since I only have P3dv4 installed.
But looking forward to the added v4 goodies.I'm sure it will have been worth the wait.
Bought some of your old airports Bill during the Orbx sale so been flying cushmans and silitz bay.
Any updates?

Edit:I swear those posts above weren't there as I wrote this.Maybe I was on page 1.

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iBlueYonder
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Re: A Note on iBlueYonder P3D4 & FSW Compatibility

Post by iBlueYonder » Sun Aug 20, 2017 8:16 am

Guys, we hear you on the excitement to get Nantucket into P3D4. All we're asking is that you hang on just a tiny bit longer. The goal with this release is to make it the final, definitive release of the product. Each time we do an update, it's not just the building of an installer we have to worry about. They have to be tested, and JustFlight has to sync with all the various stores selling our stuff and make sure they have the updated code as well. It's more of a process than you'd think, so we'd rather not do it often. Hang in there! It will be out as soon as we can finalize all the bits and pieces.
Bill Womack
Lead poly wrangler and pixel pusher

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