One of the challenges of being a small design studio (I like to think of us as "boutique", because it sounds better) is the creation of assets that larger developers already have lying around on the shelf. For instance, slowly but surely we're working to bring new, reusable libraries of objects online that will speed [...]
Today's Nantucket destination is perhaps the unluckiest spot of real estate on the island, the Brant Point lighthouse. If not for the slings and arrows of outrageous fortune, this poor lighthouse might have been the oldest on Nantucket. The whaling industry on Nantucket was booming by the mid 1700's. In order to improve safety for [...]
For users of Nantucket Island 1.0, we've released a service pack that fixes commonly reported problems and adds some enhancements as well. NOTE: If you purchased Nantucket on or after February 1, 2017, this update is already part of your 1.01 download. There is no need to download it again. For users who purchased Nantucket [...]
It's less prominent than the lighthouses, much shorter than the water towers, so it's easy to see how you might have overlooked Nantucket's Old Mill. Still, for those willing to search it out, it's there in the Nantucket Island scenery in all its pseudo-Dutch glory; right where it's been for nearly 300 years. I was [...]
Our good friend Alexander Ther (ateh one) has created another of his masterpieces. This time it's the official video for Nantucket, and it's a beauty! Find out more about Nantucket Island for FSX & Prepar3D here.
The first review of Nantucket Island is in! Joe Lawford of Mutley's Hangar has posted his take on the scenery in a comprehensive review at http://www.mutleyshangar.com/reviews/joe/bs-kack/bs-kack.htm. Looks like he's enjoying island life, and it shows from the screenshots.
We're proud to announce the release of Nantucket, a project years in the making. This scenery for FSX and Prepar3D v3 covers over 100 square miles of the islands of Nantucket, Tuckernuck, and Muskeget with 5-season phototerrain, and includes full custom autogen that reflects the character of the area. A highly accurate rendition of Nantucket [...]
Every once in a while, I still get that wow factor from flight simming. You know the feeling; where just for a moment, you forget all about software, tweaks, and settings and are just... there. Lately, I've had a whole bunch of those moments. Granted, using an Oculus Rift VR headset has provided a whole [...]
Hallelujah! Finally, after dinking around with it for weeks, I've basically completed the main terminal at Nantucket Memorial Airport. I say basically, because even as I watched this batch of screenshots rendering, I realized that there were a few things I meant to fix and/or add before the final. Maybe we need an ice bucket [...]
The modeling of the north side of the field is nearly complete! I've been dialing in a group of buildings, including the checkerboard "Nantucket" hangar. Next stop: the main terminal.