
From the category archives:
Announcements
I’ve just uploaded the 1.5 update for Stark’s Twin Oaks. This is an all-inclusive patch that is supposed to work regardless of which version of 7S3 you’re running (RTM, 1.1, 1.2, or 1.3). This update adds a number of new features and fixes some old issues + mesh resolution compatibility.
What’s New?
Re-colored 30cm airport photoreal [...]
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Continue Reading In case you’ve missed it, Orbx is having their big 33%-off year-end sale right now, which ends in a couple of days (midnight UTC, Dec. 31). They’ve announced that there will only be one more sale for them, ever, so here’s your best and surest bet to save.
In light of the sale, I thought [...]
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Continue ReadingFor those who’ve been wishing they could turn on their crash tolerance in FSX and fly at KCMW, your time has come. In the initial version of the scenery, we had to require that crash detection be turned off when using this scenery because of a conflict with our ObjectFlow dynamic placement module. I’m [...]
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Continue ReadingIn the rush to get the pics of Cushman Meadows posted last week, we mistakenly gave a few ’simmers the impression that Bear Gulch wasn’t part of the package. Fear not! I pushed the first full beta out to our testing team today, and the Gulch is definitely in there. It’s not finished yet, [...]
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Continue ReadingBig changes are afoot over at PNW fictional airport scenery HQ. Rather than spell it all out, let’s let this dude explain what’s up…
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Continue ReadingIf you pre-paid, then you probably know by now that Orbx has released their first aircraft add-on, the Lancair IV-P. This is a stunning bird with sleek lines that are beautifully rendered and textured. Also, it goes like stink – like 200KIAS plus. What better way to celebrate a craft with that combo of [...]
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Continue ReadingYou might have seen the news already, but Carenado released their latest effort this week, a simulation of Cessna’s workhorse C208B Grand Caravan. There’s already been a lot written about it on the various forums (like here, or here, or here) so I won’t go on too much about it. Instead, here’s my attempt [...]
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