Blog

I just saw a mention on Facebook from my friend, Flight1 staffer Jeff Smith. Looks like they've released their Cessna 162 Skycatcher for free. Jeff pointed out that it's a great complement to our Heron's Nest 2.0 scenery. More info on the free Skycatcher here: http://www.flight1.com/view.asp?page=skycatcher And of course for your copy of the Heron's Nest [...]

Your Island is Ready

After a total rebuild and a whole lot of tweaking and testing, version 2.0 of The Heron's Nest is a go! Rather than deliver it only to mailing list subscribers, we've decided to open it up to everyone for download, absolutely free. Get your copy here: http://iblueyonder.com/portfolio/the-herons-nest/ And here's a sampler...

Hot New Tech for Decrepit Old Stuff

The hottest buzzword in 3D rendering and gaming at the moment is PBR, short for physically-based rendering. It's a deep, highly wonky topic, but at a high level is basically an attempt to re-create how light plays over real-world surfaces using mathematical formulas and sets of texture maps. For any given material you could have, [...]

Wanted: Beta Testers

It's that time again. We're preparing a new version of the Heron's Nest for release, and find ourselves in need of around five more beta testers. Ideal testers would: Own more than one version of the sim - targets include the original FSX/Acceleration, FSX Steam Edition, and Prepar3D v1, 2, or 3. Have previous testing experience (not [...]

The Heron’s Nest Gets a Remodel

Last year, we released our first scenery - a little island getaway off the coast of Maine for pilots with the brass cojones to land there. It was a big hit, but some 'simmers who ran third-party terrain mesh had some issues with it. We knocked around with some changes to the mesh that were [...]

FSElite Interviews Bill Womack from iBlueYonder

The kind folks at FSElite.com just posted an interview with yours truly on their site. I fear I rambled on a bit, but if you've ever been even a little interested in what motivates me (Bill) and how I go about my day, it might be an interesting read. Plus: teasers about our next big [...]

Nantucket is Getting Livelier Soon!

One of the challenges of being a small design studio (I like to think of us as "boutique", because it sounds better) is the creation of assets that larger developers already have lying around on the shelf. For instance, slowly but surely we're working to bring new, reusable libraries of objects online that will speed [...]

Exploring Nantucket: The Brant Point Lighthouse

Today's Nantucket destination is perhaps the unluckiest spot of real estate on the island, the Brant Point lighthouse. If not for the slings and arrows of outrageous fortune, this poor lighthouse might have been the oldest on Nantucket.  The whaling industry on Nantucket was booming by the mid 1700's. In order to improve safety for [...]

Nantucket Island SP1 Released

For users of Nantucket Island 1.0, we've released a service pack that fixes commonly reported problems and adds some enhancements as well. NOTE: If you purchased Nantucket on or after February 1, 2017, this update is already part of your 1.01 download. There is no need to download it again. For users who purchased Nantucket [...]

You had one job.

Time for a little non-sequitur rant. I'm on my morning walk when I passed this sign on the trail. I've passed it dozens of times before without paying much attention to it, but something nagged at a dark corner of my brain about it.  Designers, before you think I'm singling you out, understand that I'm [...]